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Jellyvale: A Match Tale 462a5v

Location: USA

https://www.squidgames.com/

  • Autodesk
maya
  • Autodesk 3ds Max
  • SUBSTANCE PAINTER
  • Blender
  • Photoshop
  • Figma
  • Unity
  • zbRUSH
  • Marmoset Toolbag
portfolio

Squid games 5g1q38

A Match Tale is a captivating free-to-play mobile puzzle game, available on the App Store and Google Play since its soft launch in November 2023. It offers players a vibrant world of charming characters and challenging match-3 puzzles. With various levels that grow in complexity, it promises entertaining gameplay for all ages. The game combines intuitive mechanics with a whimsical storyline, ensuring a fun and engaging experience for both casual gamers and puzzle enthusiasts.

Squid games Squid games

Squid Games is a mobile games studio founded in 2020 in the USA by Jackie Jin. Jackie is a life-long gamer whose work background includes Star Wars: Commander and Words With Friends. Company’s vision is to bring new hit genres to the casual audience, with a focus on world-building, lovable characters, and unique gameplay.

Squid games

Challenges faced 4t6453

  • Concept and product vision 155b2c

    Whimsy was involved from prototype stage all through launch.

  • Co-development 3q6y6u

    and smooth synchronization in project architecture for several teams

  • Balancing r3l6j

    between stable work structure and changes, pipelines and flexibility

  • Synchronizing n133a

    the remote team in different time zones and cultures

Role of PO 304c4o

The Product Owner led the product vision in casual game development, prioritized core features to match player expectations, collaborated with stakeholders to align on goals, and ensured the game delivered both quality and engagement and driving the product toward market success.

WHIMSY TEAM 186s5d

  • PM
  • Game designer
  • Unity developers
  • Technical Artist
  • Quality Assurance
  • VFX Artist
  • Sound Designer
  • UX/UI Designer
  • 2D Artist

Developed Features 6n4n4u

Сore mechanics fundamental gameplay controls include selection, movement of pieces, and level object interactions, emphasizing strategic thinking and quick reactions.
Basic match3 elements (like colors and tiles) core mechanics (matching, swapping, gravity) and more advanced match3 mechanics used in the game (goo, snake, ice, shuffler)
Base layout of the level m3 clusters, walls, floors, level skirt, backgrounds
Power-ups (boosters) used to aid players in completing levels
Pathfinding system a system that enables game characters to automatically navigate optimal routes to targets or objects, enhancing smooth and intuitive movement.
Level generation mechanic algorithms for random or procedural level creation ensure a unique gameplay experience by automatically placing objects, enemies, and resources.
Qol features quality of Life features enhance player experience through intuitive interfaces, customizable controls, and gameplay adjustments for accessibility and ease of play.
Dynamic reward generation visual effects for rewards that dynamically adapt to player achievements, creating engaging and visually stimulating
Vfx Creating visual effects to enhance the game's aesthetic appeal and mechanisms, including explosions, lighting, and environmental effects.

Job done 60644

  • GD Concept The foundational blueprint of game design, outlining core mechanics, themes, player experiences, and overall game objectives to guide development.
  • Prototype Prototype game development to test and validate gameplay concepts, mechanics, and overall design direction.
  • Programming The process of coding the game's engine, mechanics, UI, AI, and other technical components necessary for the game to function as designed.
  • Feature polishing Refining and enhancing game features to ensure they are engaging, bug-free, and seamlessly integrated into the overall gameplay experience.
  • VFX design Creating visual effects to enhance the game's aesthetic appeal and mechanisms, including explosions, lighting, and environmental effects.
  • Sound design Crafting audio elements such as music, sound effects, and voice-overs to complement the visual experience and immerse players in the game world.
  • Quality assurance Game testing to identify and fix bugs, optimize performance, and ensure the game meets all design and functionality standards before release.
  • Stores delivery consulting Guidance on preparing and optimizing the game for submission to digital distribution platforms, ensuring compliance with platform standards and maximizing visibility.
  • Performance Monitoring and Optimization Continuous assessment of the game's performance post-launch to identify areas for improvement and optimize for different hardware configurations.
  • Regular Updates and Enhancements Ongoing development to add new content, features, and refinements, keeping the game fresh and engaging for the player community.
  • 2D Art Creating visual assets including characters, environments, and objects to the game's artistic style and narrative.
  • UX/UI Design Deg intuitive interfaces and flows to ensure smooth interaction and a positive player experience.

Outcomes 4j59h

“SquidGames” offers an immersive, strategic gameplay experience set in a high-stakes competition environment. It aims to engage players deeply through its narrative and competitive challenges, fostering a strong community, emotional investment, and critical thinking skills development. The game’s focus on decision-making and player interaction is designed to enhance retention, stimulate social and content ecosystems, and challenge players to refine their strategic approaches for a rewarding experience.

  • 5 stars rated on App Store
  • 4,8 rate on Google Play
  • 2 000 + installs on the first month of Soft Launch

Review 61qs

Whimsy has been a pleasure to work with. Their team is flexible and experienced, and it’s clear that client relationships are important to them. We’ve worked with their tech art, engineer, project management, sound, game design and QA roles and have nothing but good things to say on all fronts.
Jackie Jin

Jackie Jin

CEO of SquidGames

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      Let’s discuss my idea

      I am

      I need

      My goals
      Claim your Game Idea!

      I have a budget

      Please, me back at

      I am from

      Thanks for being awesome! And for ing us.